﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IndirectX.D3DCompiler;

namespace IndirectX.Direct3D11
{
    public class VertexShader : IDisposable
    {
        public readonly Device Device;
        public readonly ShaderBytecode Bytecode;

        public VertexShader(Device device, ShaderBytecode bytecode)
        {
            Device = device;
            Bytecode = bytecode;
        }

        public void Dispose()
        {
        }
    }
}
